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Trigger Execution Timer (Hyper triggers)

Address Player ID Version Size Length SCR
0x6509A0 203151 1.16.1 4 1 Simple Data

Description

When this value reaches 0, trigger loop executes.

Preserve to 0 for single-tick hypers, or 1 for traditional hyper triggers (2 ticks).

Wait(n) will make this value 1 after ceil(n / 'ms per tick') + 1, so Wait(0) makes this value to 1, making the trigger loop execute every 2 ticks.