Tile Function Pointers
Address | Player ID | Version | Size | Length | SCR |
---|---|---|---|---|---|
0x6D0C70 | 334403 | 1.16.1 | 4 | 4 | Unsupported |
Description
0x006D0C70 -> 0x0047E2D0 -- refreshes map tiles for drawing?
0x006D0C74 -> isCreepCovered -- checks if a tile is creep
0x006D0C78 -> isTileVisible -- checks if a player can see the tile
0x006D0C7C -> null pointer? -- I couldn't find what function is actually put here