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EUD Lab
0x084: orderQueueCount
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EUD Lab
EUD-Lab
EUD Lab
Address
CUnit
CUnit
0x000: prev
0x004: next
0x008: hitPoints
0x00C: sprite
0x010: moveTargetXY
0x014: moveTarget
0x020: movementFlags
0x021: currentDirection1
0x022: flingyTurnRadius
0x023: velocityDirection1
0x024: flingyID
0x026: _unknown_0x026
0x027: flingyMovementType
0x028: position
0x02C: halt
0x034: flingyTopSpeed
0x038: current_speed1
0x03C: current_speed2
0x040: current_speedXY
0x040: current_speedX
0x044: current_speedY
0x048: flingyAcceleration
0x04C: playerID
0x04D: orderID
0x04E: orderState
0x04F: orderSignal
0x050: orderUnitType
0x054: mainOrderTimer
0x055: groundWeaponCooldown
0x056: airWeaponCooldown
0x057: spellCooldown
0x058: orderTargetXY
0x05C: orderTarget
0x060: shieldPoints
0x064: unitType
0x066: _unknown_0x066
0x068: previousPlayerUnit
0x06C: nextPlayerUnit
0x070: subUnit
0x07C: autoTargetUnit
0x080: connectedUnit
0x084: orderQueueCount
0x085: orderQueueTimer
0x086: _unknown_0x086
0x087: attackNotifyTimer
0x08C: _unknown_0x08C
0x08E: rankIncrease
0x08F: killCount
0x090: lastAttackingPlayer
0x091: secondaryOrderTimer
0x092: AIActionFlag
0x093: userActionFlags
0x094: currentButtonSet
0x096: isCloaked
0x097: movementState
0x098: buildQueue[5]
0x0A2: energy
0x0A4: buildQueueSlot
0x0A5: uniquenessIdentifier
0x0A6: secondaryOrderID
0x0A7: buildingOverlayState
0x0A8: hpGain
0x0AA: shieldGain
0x0AC: remainingBuildTime
0x0AE: previousHP
0x0C0: unionData1
0x0D0: unionData2
0x0DC: statusFlags
0x0E0: resourceType
0x0E1: wireframeRandomizer
0x0E2: secondaryOrderState
0x0E3: recentOrderTimer
0x0E4: visibilityStatus
0x0E8: secondaryOrderPosition
0x0EC: currentBuildUnit
0x0F0: previousBurrowedUnit
0x0F4: nextBurrowedUnit
0x0F8: Rally XY
0x100: path
0x104: pathingCollisionInterval
0x105: pathingFlags
0x106: _unused_0x106
0x107: isBeingHealed
0x108: contourBounds
0x110: removeTimer
0x112: defenseMatrixDamage
0x114: defenseMatrixTimer
0x115: stimTimer
0x116: ensnareTimer
0x117: lockdownTimer
0x118: irradiateTimer
0x119: stasisTimer
0x11A: plagueTimer
0x11B: stormTimer
0x11C: irradiatedBy
0x120: irradiatePlayerID
0x121: parasiteFlags
0x122: cycleCounter
0x123: isBlind
0x124: maelstromTimer
0x125: _unused_0x125
0x126: acidSporeCount
0x127: acidSporeTime[0]
0x128: acidSporeTime[1]
0x129: acidSporeTime[2]
0x12A: acidSporeTime[3]
0x12B: acidSporeTime[4]
0x12C: acidSporeTime[5]
0x12D: acidSporeTime[6]
0x12E: acidSporeTime[7]
0x12F: acidSporeTime[8]
0x134: pAI
0x138: airStrength
0x13A: groundStrength
0x13E: finder
0x14C: _repulseUnknown
0x14D: repulseAngle
0x14E: bRepMtxX
0x14F: bRepMtxY
EPScript
Other
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0x084: orderQueueCount
Name
orderQueueCount
Offset
0x084
Type
u8
Mask
0x000000FF
Description
예약 명령 수
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